Game Mechanics

Chiron’s Doom Solo Journaling Card Mechanics

At a Glance Best for: Adventure where tension rises in stages over the course of the game Tension increasing elements: Trigger Point Requires: Playing Cards Prompt Depth: Long text with journal suggestions Story Arc: Structured Length: Minimum of 9 – Maximum of 21 (Triggered by collecting 3 cards) Chances of Success: Avoid death cards Introduction

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Game Mechanics Study

The allure of game mechanics in solo journaling card games has captivated to the point that I’ve embarked on a project to develop an app that simulates various solo gaming experiences. It started off as a challenge to computerize Wretched and Alone journaling games – but has expanded to the point that solojournaling.com can emulate

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