Silent Thunder (Free One Shot Solo RPG)

Introduction

Tags: War, Combat, post-opocalyptic

In the bleak and forlorn landscapes of post-apocalyptic Eastern Europe, whispers of a lost military dispatch have stirred up a quiet storm among the surviving factions.

Amidst the ruins, you discover that securing a critical supply route is paramount not just for survival but for gaining a tactical edge in a world where radio waves are perpetually jammed.

The silence of the radio has forced everyone to rely on riskier, more direct forms of communication and travel, making the stakes all the more perilous.

Goal

Your primary mission is to secure and safeguard a vital supply route that winds through the heart of the wasteland.

The permanent radio interference has created a region where messages and calls for help go unanswered, turning each expedition into a gamble against the unknown.

Mastering this route could dictate the balance of power, but the path is fraught with dangers, treachery, and the shadowy influence of a formidable warlord.

Starting the Adventure

As dawn breaks over a shattered cityscape, you find a crumpled, water-stained dispatch in an abandoned outpost, hinting at a rendezvous point critical to your mission.

The message, though smeared and barely legible, suggests that securing this route is within reach if you can navigate the perils that await.

With no means to call for backup or verify the message, you pack your gear and set out into the desolate wilderness, driven by the promise of turning the tide of survival in your favor.

Key Locations

EAGLE’S FALL AIRSTRIP
"This airstrip, once a bustling nexus of aerial operations, now lies abandoned, with hangars gaping open like the jaws of giant metal beasts."
Its runway is cracked and overrun with wild flora, yet the airstrip’s strategic position makes it a coveted spot for control.

SHADOWED HALLS HOSPITAL
"The hospital’s war-torn façade hides a labyrinth of dark, echoing halls and wards, a silent witness to countless unspeakable past emergencies."
It is rumored that medical supplies are still hidden within its walls, guarded by traps and spectral memories of the past.

THE FORGOTTEN REGIME
"The collapsed facade of this government building serves as a grim reminder of the old world’s fall, with its interiors choked by debris and secrets."
Once a center of command, it is now a lair for those who scavenge the remnants of power from its ruins.

Important Characters

RAZOR KANEV (Master Villain)
The cunning and ruthless leader of a fragmented warband, charismatic yet secretly terrified of losing his grip over his followers.
"His steely gaze and commanding voice mask a deep-seated fear of mutiny, visible only to those who look closely enough."

ECHO VASILYEV (Minor Villain: Sniper)
A former military sharpshooter turned rogue, Echo is as patient as he is vengeful, blending into the shadows to wait for the perfect shot.
"Perched silently atop a ruined skyscraper, his presence is only revealed by the glint of his scope at the moment before he fires."

IRENA KORZH (Minor Villain: Former Intelligence Officer)
A master of espionage, calculating and paranoid, Irena uses her skills to manipulate and control information flows in the wasteland.
"Her eyes flick around with a paranoid twitch as she plots her next move from the shadows of the derelict communication center."

ANNA PETROVA (Ally/Neutral: Displaced Civilian Leader)
Once a teacher, now a leader among the displaced civilians, striving to protect her people with a fierce resolve and unwavering hope.
"Amidst the rubble of her makeshift camp, Anna’s voice offers a rare note of courage and solidarity to those who have lost everything."

Encounters

DEATHTRAP: BOOBY-TRAPPED SUPPLY DEPOT
"Venturing into what appears to be a well-stocked supply depot, you soon realize that every shelf and crate is rigged with deadly traps."
A critical cache of supplies crucial for controlling the supply route, but securing it is a perilous gamble.

RED HERRING: MISLEADING DISTRESS SIGNAL
"Following a weak and intermittent distress signal, you find nothing but a triggered broadcast loop designed to lure unwary travelers into an ambush."
It diverts attention from the true strategic locations critical to controlling the supply route.

CRUEL TRICK: UNRELIABLE MAP
"An old, weathered map you find seems promising, but following it leads you into a series of calculated ambushes set by rogue military units."
The map, once reliable, now serves as a deceptive tool in the hands of those who wish to control or disrupt the route.

Climax

At the long-anticipated rendezvous point, an ambush explodes into action as Razor Kanev’s forces attempt to seize control of the route.

Amidst the chaos, your skills and decisions will determine whether you can turn the tables on the warlord, using his own fear of losing control against him to secure the route and strike a major blow against his reign.

Reward

Upon securing the route, the grateful civilian groups provide you with shelter and share hidden caches of supplies. As word of your success spreads, you gain not only resources but also crucial alliances, paving the way for future endeavors in the wasteland.

Possible Secrets and Clues

  1. Most people know: The radio interference is caused by an old military experiment gone wrong.
  2. Very few people know: Razor Kanev was once a high-ranking officer before he turned warlord.
  3. No one knows: The true location of a hidden underground bunker filled with pre-war technology.
  4. Most people know: Echo Vasilyev never takes a shot without confirming his target’s identity.
  5. Very few people know: Irena Korzh has secret contacts within every major faction in the region.
  6. No one knows: Anna Petrova has a hidden stash of medical supplies sufficient to treat hundreds.
  7. Most people know: The misleading distress signal was last used by a group now wiped out by the warlord.
  8. Very few people know: The unreliable map was intentionally circulated by rogue military scouts.
  9. No one knows: A forgotten sewer system under the government building offers safe passage.
  10. Most people know: Many have tried and failed to secure the booby-trapped supply depot due to its complexity.

Optional Scenes

Act 1: Echoes of the Airstrip

Setting: The overgrown remains of Eagle’s Fall Airstrip.
Encounter: As you survey the airstrip for usable supplies, you hear the distant roar of an engine—someone else is interested in this place. Investigate the noise or find a place to hide and observe.

Act 2: Hospital Shadows

Setting: The war-damaged Shadowed Halls Hospital.
Encounter: Inside the hospital, eerie sounds echo through the halls. As you navigate the dark corridors, you come across traps set by scavengers. Disarming them could lead to medical supplies or more dangers.

Act 3: Forgotten Regime

Setting: The rubble of The Forgotten Regime government building.
Encounter: Search through the collapsed chambers for any remnants of old government records that might reveal crucial information about the warlord’s operations or secrets.

Act 4: Marketplace of the Lost

Setting: A makeshift market set up by survivors in a cleared section of the city.
Encounter: Barter for information or supplies. A suspicious seller claims to have a map to a safe supply route but demands a high price. Determine the map’s authenticity.

Act 5: The Sniper’s Perch

Setting: A ruined skyscraper overlooking the city.
Encounter: You realize you’re in a sniper’s killing ground. Maneuver through the debris to find and confront the sniper or devise a plan to escape without being noticed.

Act 6: Radio Silence

Setting: An abandoned communications center.
Encounter: Attempt to repair an old radio to call for help, despite the interference. Solving this puzzle might give you a brief window to communicate externally.

Act 7: Cemetery of Tanks

Setting: A field on the city outskirts filled with decommissioned military vehicles.
Encounter: Explore the tanks for usable weaponry or fuel. However, the area is rumored to be mined. Proceed with caution or find someone skilled to assist.

Act 8: Looter’s Ambush

Setting: A previously looted supply depot.
Encounter: Walk into a trap set by a desperate band of looters. Use diplomacy or force to extricate yourself from the situation and possibly turn the looters into allies or neutral parties.

Act 9: Misdirection

Setting: Following a misleading distress signal to a supposed survivor enclave.
Encounter: Discover it’s a setup by rogue military to ambush trespassers. Decide whether to confront, evade, or try to deceive them to escape.

Act 10: Unreliable Guides

Setting: Following the unreliable map through the city’s underground sewer system.
Encounter: The map leads to unexpected dangers. Adapt to navigate through these hazards or seek local knowledge to correct your course.

Act 11: Booby-trapped Cache

Setting: A supply depot rumored to be filled with necessities.
Encounter: Navigate through a series of complex traps designed to protect the depot’s contents. Ingenious problem-solving or brute force could both be options.

Act 12: Final Stand at the Rendezvous

Setting: The designated rendezvous point outlined in the mysterious military dispatch.
Encounter: Prepare for and repel an ambush by the warlord’s forces. Use the terrain and any gathered allies to your advantage in this climactic battle.

These acts can be approached in any order, allowing for flexibility in how the story unfolds.

Dialog Openers

  • Is this person aware of the warlord’s movements?
  • Does this location hold supplies critical to securing the supply route?
  • Can I trust this individual with sensitive information?
  • Is there a hidden danger in this area that I should be aware of?
  • Does this NPC know about any secret passages or shortcuts in the area?
  • Are there any traps set up near this location?
  • Has this person had any recent encounters with the warlord’s troops?
  • Is there a way to communicate with allies despite the radio interference here?
  • Does this NPC know the true purpose of the military dispatch?
  • Is there a hidden cache of weapons or supplies in this area?
  • Has anyone else passed through here recently?
  • Can this NPC provide information about the warlord’s secret fear?
  • Are there any local threats (like looters or rogue military units) I should prepare for?
  • Is it safe to proceed along this route without additional support?
  • Are there any known weaknesses in the warlord’s defenses nearby?
  • Does this location connect to the underground system mentioned in rumors?
  • Is the information I received from the previous NPC reliable?
  • Does anyone here know how to deactivate the traps in the booby-trapped depot?
  • Is the distress signal I heard earlier a trap set by enemies?
  • Can I find medical supplies in this ruined hospital?

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